Blender 2.60
Blender is een professioneel, maar toch gratis, programma voor 3D animatie dat in diverse speelfilms gebruikt is. Blender is een zogeheten 3D content creation suite die uitgebreide mogelijkheden biedt voor 3D modeling.
Blender 2.60 is een upgrade die diverse nieuwe functies biedt. 3D audio en video en verbeteringen aan het animation system, de game engine en de weight painting tools zijn de voornaamste vernieuwingen.
Ook zijn 165 fouten opgelost. Blender 2.60 is te downloaden voor Windows XP, Vista en 7, Mac OS X en Linux.
Release notes:
Objects
- fix: Add object operators rotation value too sensitive when dragging - r39318
- fix #28240: Selecting more than one object in the outliner with shift + left mouse button not working - r39386
- fix #28425: Adding objects aligned to view did not show applied rotation in tools panel - r39804
- fix #28460: Crash when trying to make empty display as image - r39866
- fix #28467: Crash while deleting objects in outliner too quickly - r39875
- fix #28392: Some selection operators were working in linked scenes, others not - r40058
- fix #28609: UV Sphere operator allows segments and ring to be set to zero - r40102
- fix #28619: Values of grid size were allowed to be below 3, when adding a primitive - r40130
- fix #28611: Subdivision value for icosphere should not be below 1 - r40156
- fix #28729: World units not used for new object creation - r40507
- fix #28681: Transform type switch does not work correct for repeat - r40586
- fix: crash caused by invalid active material index while editing text - r40940
Meshes
- fix #28236: Separate By Material failed when some mesh material slots are unassigned - r39393
- fix #28227: Ability to unwrap all selected mesh objects was missing - r39422
- fix #28258: Snap target option missing in uv editor - r39460
- fix #28262: UV unwrap in sync selection mode unwrapped all faces irrespective of selection - r39494
- fix #28344: Incorrect loading 2.4x multires meshes with multiple materials - r39647
- fix #28301: Sculpting object with rotation transform was not working correct - r39712
- fix #28427: Smooth faces flash momentarily when extruded using "extrude and move on normals" tool (E key) - r39805
- fix #28347: Mesh drawing with VBO's enabled highlights wrong faces with mirror modifier - r39777
- fix #28551: Select similar by normals ignores z component of normal angles - r40015
- fix #28590: Sculpt overlay texture in viewport drawing glitches - r40070
- fix #28693: Proportional edit hangs on mesh with large scale - r40461
- fix #28801: Proportional editing not working well with X mirror, disabled - r40793
Curves
- fix #28273: Crash drawing curve using follow path and bevel object - r39440
- fix: Front/Back togles should not disable when curve is 2D and bevel object is used - r39442
- fix #28274: Ability to select other objects from edit mode was missing (ctrl + right mouse) - r39475
- fix #28370: Border select for curve or metaball did not update selection statistics in info header - r39709
- fix #28695: Nurbs curves would disappear when order was too low - r40451
Modifiers
- fix #28280: Insert hook wrong index when modifying mesh in edit mode - r39878
- fix #28423: Screw modifier crash in conjunction with subsurf modifier - r39903
- fix #28500: Reshape in multires modifier with subdivision level zero would crash - r39904
- fix #28635: Mirror modifier clipping still active when modifier is disabled - r40176
- fix #28654: Warp modifier does not support negative strength when Vertex Group is used - r40218
- fix #28226: Selection highlighting wrong when solidify modifier is used - r40467
- fix #26193: Weight painting on mesh with armature modifier fails with x-mirror and auto normalize - r40819
Nodes
- fix: Missing updates with multiple node editors open - r39346
- fix #27803: Editing texture did not update compositing nodes using that texture - r39415
- fix: Selecting output node in compositor did unnecessary re-compositing if the output was already active - r39582
- fix #28289: Node delete with reconnect now works in a few more cases - r39684
- fix #28585: Read full sample layers not working in compositor - r40453
- fix #28436: ID mask compositing node creates feather around object even with antialiasing turned off - r40742
Python
- fix: Running bpy.ops.render.render('INVOKE_DEFAULT') would crash blender - r39362
- fix: Crash loading a file from a script and executing user modules in the newly loaded file - r39567
- fix: Crash running a python script in a non-utf8 blend path - r39714
- fix #28413: bpy.ops.nla.bake can't bake from frame zero - r39789
- fix #28389: UILayout.menu did not emboss menu button correct in the 3D view tools region - r39928
- fix #28558: Mesh.edge_keys did not match number of Mesh.edges - r40021
- fix: Exporting multiple particle system crash - r40534
- fix #28742: UILayout.menu with icon draws wrong in headers - r40580
- fix #28725: Fluid simulation bake could not be executed from python - r40642
- fix: Crash in demo mode addon - r40660
Game Engine
- fix #25603: Bad shadows in game engine in stereo mode - r39380
- fix: Joystick sensor axis number was limited to 2, when it should be 8 - r39509
- fix: Python API GameObject.linVelocityMin was returning linVelocityMax - r39723
- fix #28362: Controllers names appear incorrectly with a python query - r39767
- fix #25062: Game engine 3D sound was not working on non-mono sounds, now is mixed down automatically - r39796
- fix #28167: Restart game actuator don't get changed material mode - r40113
- fix: Game engine text objects did not show up in dome mode - r40271
- fix #28672: Blender (not player) crash after exiting a game that was opened with autoplay on - r40319
- fix: Game engine dome mode did not work with game autostart - r40766
- fix #27071: Random crashes when altering a mesh vertex vector - r40833
Key Configuration
- fix: Problem editing keymaps when filter is enabled - r39387
- fix #28202: Deactivating keymap items did not save properly - r39409
- fix #28404: Certain keyboard shortcuts not shown in menus, for example in graph editor channel menu - r39934
- fix #28310: Import of key configuration with modal keymap not working - r40043
- fix #28202: Modified keymap operator properties were not saved - r40786
File Browser
- fix #28250: Append file browser will ask to create new directory inside a .blend - r39404
- fix: File browser converting operator arguments to the file selector wasn't making paths absolute - r39703
- fix #28549: File browser recent directories could include directory that doesn't exist - r40462
- fix #28726: Maya key configuration lost after opening a new file - r40673
- fix #27578: File browse UI area not scaling well with user interface - r40768
- fix #28809: File browser wrong icon display - r40799
User Interface
- fix #28245: Checkbox in menu items fail for boolean arrays. - r39388
- fix #28162: Texture properties didn't show correct texture datablock chooser with two nested material nodes - r39416
- fix: Missing and unnecessary undo stack pushes with various operators and buttons - r39526, r39529, r39532, r39533
- fix: #28341: Changed new text block shortcut key to Ctrl+N to avoid conflicts typing special characters with Alt+N - r39738
- fix #28295: Outliner menu item clicking incorrectly passed through - r39780
- fix #28503: Selecting a grease pencil from the properties panel did not update 3D View - r39910
- fix #28504: File load did not show errors when loading a recent file from the splash screen - r39925
- fix: Console scrolling could incorrectly reset while typing - r40311
- fix #28489: Using tablet to select items in the outliner did not work reliably - r40459
- fix #28752: Brush icons not scaling correctly with DPI - r40622
- fix #28185: Missing update in outliner after selection - r40662
- fix: Reset to default could fail in operator redo panel - r40671
- fix #28432: Scrolling list respond incorrect if mouse not moved - r40720
- fix #28848: Editing object name (e.g.), Ctrl-Shift-Arrows don't work as Ctrl-Arrows - r40862
- fix: Various glitches with text selection behavior - r40863, r40864, r40866
- fix #28883: redraw problems for particle mode's brush menu - r40947
- fix: UI jump in normal buttons for buttons on first press - r41024
- fix: editing for text input of multi-byte unicode characters - r41049
3D View
- fix #28373: Lock camera to view option in 3d view did not work with 3D mouse - r39739
- fix: Grease pencil sketch sessions undo system was not working fully - r39960
- fix #28545: Reseting OpenGL lights to default in user preferences wrong - r40036
- fix #28459: Fly mode precision enable not working, freelook missing - r40530
- fix #28379: Fly mode not working from orthographic camera - r40556
- fix: mesh VBO drawing code was swapping red/blue vertex colors - r40886
- fix #28882: grease pencil draw appearance seems to change wieght/thickness after a while - r40948
Animation
- fix #27718: Drivers on modifier properties were missing updates - r39419
- fix: Pose mode armature selection outline was not being drawn for non-active, selected armature - r39447
- fix #28194, #28269: Proxy object was not showing pose mode as available in 3d view header mode menu - r39489
- fix: Renaming bones could crash or not update 3d view locked bone names - r39657
- fix: Selecting locked bones in UI did not work in edit mode - r39657
- fix #28435: Key visual transform and parenting not working - r39871
- fix #28668: Crashes entering edit mode on armature in some situations - r40247
- fix #28651: Dopesheet crash when configuring keymap to use translate tool - r40454
- fix #28765: Keyframe handles were not moved with curves in graph editor when hidden - r40678
- fix #28773: Auto set preview range and view all not working on selection in dopesheet - r40716
- fix #28788: Problem scaling bones with individual origins option enabled - r40753
- fix #28807: Python Drivers breaking after undo - r40798
- fix #28821: Whole Character keying set ignores non animatable propertyflag - r40855, r40868
- fix #28850: With "Auto-keyframe" on, the "Selection to Cursor" option doesn't create keyframe - r40907
- fix #28898: Crash when Home key during GreasePencil dopesheet pressed - r40978
- fix #28907: frozen playback when no audio device set with AV-sync - r40995
- fix #28916: bake sound to fcurve crash - r41014
Physics
- fix #28277: Changing smoke border collision type did not reset cache - r39490
- fix #28207: Cloth pin option should not be animatable - r39496
- fix #28216: Particle object rotation wrong when rendering - r39515
- fix #28336: Particles with all elements of a group zero would crash - r39648
- fix #28352: Crash deleting group name in particles render panel - r39659
- fix #28239: Particle billboard rendering problem with 3x3 split - r39688
- fix: Multithreaded fluid baking was not working with some thread counts (12 for example) - r40486
- fix: Multithreading of fluids, smoke, cloth, sculpting crashes in Mac OS X - r40613
- fix #28416: Fluid simulation with start time other than zero was wrong - r40691
System
- fix #28265: Blender 2.59 not starting on OS X with old 3D Mouse driver - r39495
- fix #28304: File browser on windows was missing A: and B: drivers - r39695
- fix: Running "blender -E" crash - r40126
- fix: Blender 2.49 playback did not take frame step into consideration - r40670
- fix #28243: On windows, a window lost focus when switching from full screen with Alt+F11 - r39423
- fix: On windows, the console would incorrectly show on startup until saving default settings - r39420
- fix: Autosave was writing to the wrong location if no user preference temporary directory was set - r40674
Rendering
- fix: Bump mapping in texture was using wrong image resolution - r39530
- fix #28351: Crash setting active render layer to None - r39660
- fix: Problem using procedural textures as bump map with antialiasing - r39725
- fix #28388: Clouds texture with high depth rendering artifacts- r39741
- fix #28401: OpenGL render option disables border clipping - r39757
- fix #28394: Clouds texture rendering error with high depth and blender original noise - r39931
- fix #28332: Smoke simulation rendering artifacts when precaching with asymmetry - r40159
- fix #28599: Wrong re-assigning of layers in renderlayer node when deleting a render layer - r40172
- fix #28722: Crash rendering with empty voxel data - r40465
- fix #28113: ZTransp flag is not imported correctly from 2.49 files - r40826
- fix #28744: Object mapped textures in linked files are not rendered properly - r40554
- fix #28728: Volume precaching was slow for many small objects with volume materials - #28728
- fix: Bump map factor was inverted, now black is down and white up - r40714
- fix #27526: Material linked to object data rendering different for same data - r40775
Import/Export
- fix #28356: STL import could result in duplicated objects - r39673
- fix #28322: COLLADA imports messed up UVs - r39899
- fix #27884: Collada import would ignore multiple materials used on different meshes - r39906
- fix: Collada import could hang reading unsupported data - r39912
- fix #28614: Collada exporter not exporting ambient term - r40164
- fix #28909: OpenCollada export / import sintel lite v2.1 crashes on import - r41000
Sequence Editor
- fix #28158: Sequencer image crop animation got lost on adding/removing strips - r40652
- fix #28023: Sequence editor transform markers operator not working - r40763
- fix #28860: crash loading scene sequence strip - r40889
- fix: crash drawing waveform with zero length sound - r40937
- fix #28879: can't change names of some of the VSE strips - r40943
- fix #28880: relative paths don't work with Change Path/Files - r40945
Image and Video
- fix #28340: Image bit depth or quality could not be set from image save - r39663
- fix #28430: Image with stampinfo does not get saved correctly with alpha - r39814
- fix #27887: HuffYUV and FFV1 where not rendering losslessly - r40765
- fix #28780: Undo for image paint on image sequences problem - r40770
- fix #27532: Undo for image paint on generated image problem - r40772
- fix #27978: Problem exporting OGG theora vorbis video - r40785
- fix #26837: MPEG Preseek does not work for some h264 files. - r40951
- fix #28864: crash rendering out file with audio - r40956

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